Okay so, what do you use your tablet for these days? Well, most of us know it is quite versatile and can be used for just about anything. Still, a good number of the first adopters are using it for a portable gaming platform. And it turns out it works great for that and it works so well in fact, that even non-gamers are getting into the action. Does this mean that gaming may get a big boost in future sales for many of those standout titles and signature games? Yes, I believe it does, and it will be a big boost for online gaming sites as well.
Now then, before you dismiss my argument here, I am not alone in making it. In fact, recently one of the more influential Slashdot posters “SoulSkill” posted an excellent summary titled Gamining Is the Most Popular Use For Tablets,” (April 8, 2011) and he cited several sources including “The Guardian’s Games Blog Reports” and a survey from Google’s Admob for March 2011.
Yep, everyone is watching this trend. One interesting statistic quoted was that; “84% of tablet owners play games, ahead of even searching for information (78%), emailing (74%) and reading the news (61%). 56% of tablet owners use social networking services on their device, while 51% consume music and/or videos, and 46% read ebooks.” And; “The survey found that 38% of respondents spend more than two hours a day using their tablets, while another 30% spend 1-2 hours.”
So, is the world of online gaming finally going to break into mainstream and go on the road? I believe so, and just the other day I met a young man playing a game on his iPad at Starbucks and having a good old time. After about 15-minutes his friends showed up for a little school work study session, so he got his gaming fix between his waiting time there. Soon we will see folks playing at Dentists and Doctors Offices, at bus stops, and on their lunch breaks at the office – even professional adults, and you thought gaming was only for teenagers – think again!
Turns out that computer game sales are on the rise once again due to the recovering recession and the return of the consumer to retail, after a considerable hiatus. Retail sales for the first quarter have seen strong results and good corporate earnings which has also boosted game sales. 2011 looks to be a decent year in this sector and the Tablet portability makes it that much better. Please consider all this and think on it.
- Lance Winslow